Originally Posted by MogwaiX
Originally Posted by rupuka
Originally Posted by MogwaiX
-Also, it's a bit silly that crafting is bound to the points you get from leveling up.
How is silly? You gain levels to get points to improve your character, that just how leveling work. Is just an abstraction of how gaining experience makes you better at things


Well, you can workworkwork with you crafting skills, and it does not affect anything. You do not get experience. Which means, you cannot work as a, say, weapon smith, and continue your adventures later. You meet a skill ceiling, until you start working on some quests.

That's what I meant.


Experience from crafting would probably require a rework to how economy is managed. The problem is that through stealing you can probably make over 50000+ gold before even leaving Cyseal, that itself isn't the problem, but it would be if crafting granted experience. With 50k you could buy out all the ingredients from all the merchants in Cyseal, craft a massive amount of goods, sell them for a profit, then you'd level up through crafting experience which will reset the inventories of merchants, you'd then repeat the same process over and over and you'd be extremely overleveled, you'd be breezing through enemies not because of using the gear you crafted, but because the stats derived from your level would make killing enemies a walk in the park. The simple solution to that problem? Make crafting give very little experience so that it can't make you too powerful, which in turn doesn't provide significant benefit. Larian would probably need to do a big revamp to how crafting, crafting experience and leveling works if they ever decided to add it, right now I think there's more important things to work on (bug fixing).

I think crafting right now is fine, many think it's not useful, along with blacksmithing. If you take the time to explore it, read the books, think about your ingredients, I find that more rewarding and immersive than having a crafting window. As for crafting rewards, I personally think experience shouldn't be added on to the initial reward you already get (massive improvements to weapons and armor).

Last edited by SpookyBoogie; 09/07/14 09:06 AM.