Originally Posted by MogwaiX
Originally Posted by jfunk
Please, please no experience or "leveling" by crafting. The last thing this world needs is more games with grinding. Grinding is the bane of all that is good in life.


Why would there be "grinding"? A lot of us enjoy crafting, but we also enjoy the benefits of crafting. Right now it's pretty meaningless.

Example: I have not yet played an RPG with crafting, that my wife has not enjoyed. Yesterday she said, that crafting is pointless and cumbersome. And I have to agree with her. smile The benefits of crafting are minimal here.


The benefits of crafting are that you get a crafted item. Typically this means you get items you normally couldn't get your hands on, get items in greater quantities than you normally could, or save a lot of money. I don't craft in D:OS (I hate crafting systems in RPGs almost universally), but if those three elements aren't present I'd argue that's the problem they need to fix. Making it about accumulating experience turns crafting into a means to an end other than itself. Crafting should be about getting items, not getting experience.