I reported this same issue a while back in Egg's thread, and I have to say I am extremely disappointed that this hasn't been fixed yet. It seems like instead of actually fixing the issue, you just say "send a full bug report to this address" to make it seem like you're actually doing something about it. When in reality nothing is being done about it. You don't even need a report of this issue. FPS DROPS GRADUALLY OVER TIME, TRIGGERED BY NPC CONVERSATIONS AND BATTLES. CAN ONLY BE FIXED FOR A SHORT PERIOD OF TIME BY SAVING. AFTER A WHILE THE ONLY SOLUTION IS TO RELOAD THE GAME. HARDWARE, OPERATING SYSTEM AND SETTINGS MAKE NO DIFFERENCE. THE PROBLEM IS CONTAINED WITHIN THE GAME ITSELF.
It is absolutely ridiculous that Larian has started concentrating on other projects, when the game is in this state. This isn't a new problem. I've seen exactly the same problem in many threads. What really annoys me is the fact that every patch has some minor/irrelevant bug fixes and stuff, but there is practically NO acknowledgement of this issue. Every single member of Larian Studios should be working on this issue non-stop until it is FIXED. Only after it is fixed, should ANY member of the Larian team start working on other projects or on fixing minor bugs. And if it can't be fixed, at least have the guts to tell us that it can't. Instead they are working on other stuff, and fixing minor bugs that aren't a problem. I guess because fixing silly bugs is much easier, and makes it look like you are actually doing something. All the while, ignoring the elephant in the room.
Very disappointing indeed. If I were to guess - I'd say that this issue has indeed been investigated a long time ago - and I imagine the conclusion was that it would require far too much effort/time/money to fix, and the fact that it can be "fixed" temporarily by saving and reloading meant that they didn't feel as much pressure to actually fix it. Despite the fact that this completely shatters immersion, makes gamers feel like they have wasted their money, and will result in a decrease in future purchases of games made by Larian.
What I would like to see is some actual ACKNOWLEDGEMENT of this issue, and also an explanation as to WHY it hasn't been fixed yet, and WHY they have concentrated on fixing EVERYTHING ELSE except this game-breaking issue. Although I seriously doubt this will happen. Is it not someone's job to do these things?
@ Raze - "There are several things being done to improve performance and multithreading. See the latest kickstarter update video and blog post.
The same engine is being used for Larian's next projects, so any improvements made for them will help D:OS, as well, as long as it is possible to maintain compatibility."
This is the problem. Why have they done several things to "increase performance" without first addressing this issue? Why have they even spent 1 second working on multithreading until this issue is fixed? Why has someone even made a video, or wrote a blog post BEFORE THIS ISSUE WAS FIXED. WHY HAVE THEY STARTED A NEW PROJECT, BEFORE THEY FIXED THIS ISSUE!!! I think you get the point. Every. Single. Member. Of. Larian. Studios. Should. Work. On. This. Issue. And. Only. This. Issue. Until. It. Is. Fixed. Then. And. ONLY. Then. May. Any. Member. Of. Larian. Studios. Begin. Work. On. ANYTHING. Else.
It's pretty simple really.
Last edited by Anoose; 08/01/15 03:33 PM.