Originally Posted by Vayra

- Geomancer is pretty useless in my book, although Fortify is nice but if you need Fortify to survive, generally you won't survive anyway. Summons are generally too weak for their AP cost and required investment, but maybe I haven't really played into their strengths yet. However there is no synergy there like there is in the above schools.

If you need accuracy, earth allows you to bless, which a) doesn't require many attacks during its duration before it beats precision stance on an AP-cost basis, if your need for accuracy is over several turns, and b) can be combined with the power stance, if your need for accuracy is for a few exceptionally hard hits.

While nowhere near as generally useful as Wildfire or Become Air, it certainly has its place. A warrior or warrior-mage missing his target is a sad thing to see.


When I said death before dishonour, I meant it alphabetically.