Great post. Though I'm not sure about some of the "usability" suggestions, because all that little annyoing things have some charm of the oldchool RPGs
Well, I agree that this whole micromanagement is indeed part of the "charm" and I surely don't want it to completely disappear. I just want the parts which can imho be more tedious than charming to be improved. If you've only played the game for 5 or 10 hours most of that stuff likely doesn't seem that releveant. But after 50 or even 100 hours in which you've done the same repetitive things over and over again, you'll possibly notice that their charm only lasted so long. As someone else mentioned above, even the old Infinity engine games had features like shared gold for example. Old-school shouldn't be a substitute for clunky imo.

@JoeBart
I agree that "repair all" is more useful/pressing than "identify all". But basically it's the same process.