You two shouldn't represent your own personal devolved superficial thinking as truths.
Nor you should speak for other people, using strawman arguments to bolster your nonsense arguments.
Neither of those things are tedious or clunky.
They are such only to you - personally. That you have the right to think does not actually mean whatever you think is therefore valuable or true.
This is not about any kind of superficial notion of "charm" either. You only leaped to grab onto that term because it diminishes the actual role of these things into some sort of personal preference and implied nostalgia - which is all crap you want to push in as relevant.
Since this is a single player game I see no reason not to allow a player to experience the game as they wish within certain constraints (I.E. the game becomes so easy as to eliminate any challenge or sense of discovery whatsoever).
Where in this sentence is the internal coherence and consistency of the setting, the story, the game and its specific gameplay? Where is the importance of the world and characters in it compared to those cheap metagaming desires of two spoiled, devolved lard-asses?
How does one character identify items others are holding exactly?
How does one character fixes all items at once?
And how the fact it would be an "option" doesnt detract from the structure as it is now and effect it has on players view and relation to the game world?
Doesnt matter, right? BECAUSE YOU SAY SO! Lets just push the whole party into a blender and remove any individuality from any of them, because some joebart says thats better and not so laborious. And because some biodrone who thinks ass deffect 3 is a great game - great - not good, not even ok, (and that would be a laughable, extreme karma destroying thing to say) but GREAT RPG no less - would think this would be less "tedious and laborious" to him personally and his opinion is great because he can think.
Without ever explaining how or why.
Its not enough that such psychological failures distorted a whole genre into a flood of always the bloody same games, but you need to come here and turn it into that same crap. Bit by bit. Not because youre evil... but because you are just that limited and ignorant.
Quality of life improvements? What the flying fuck do you mean by that?
Whose life?
What quality? How is that an improvement of anything and why should anyone care what you just "think" about any of that nonsense?
What "options" does any of this "give" ? Option to you to get your way?
Is there anything at all behind those declaratory empty statements except vacuum of your heads?
...
btw, there is no chance in hell that you will get most of those wishes, especially 19 and 20, any time soon, if ever. Because the game is done. Its finished. You will only get patches, fixes and smaller corrections.
Nothing of any kind of bigger additions that would completely change the structure of leveling of different areas and the game scope.
The only way to see such additions now is through mods.
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Kangaxx encounter was a cheap and boring encounter, a simple meaningless small dungeon that only worked well as a small addition to the whole, as a filler.
It had absolutely zero value in that game except that. It didnt affect anything, didnt change anything and could as well existed in another world completely.
Far, far from being the best small encounter and certainly nothing worth gushing over.