As soon as I enter combat with my 4 member team they annoyingly alter positions placing low armoured mages in front(closest position) and moving lower movement warrior or efficient damage dealers further from the front line where I originally had placed them.
Why would you program teams to these idiotic movement patterns when their armour and damage skills would place them in completely opposite positions??? The way I logically position team members would be as follows... for low armour level distance damage dealers (mages/ranged archers) doing long range damage best positioned in rear (in back of team combat grouping) or close quarters ( higher armoured) damage dealing warrior/Rogue positioned in front lines to take Agro and deal close quarter weapon damage. It is completely ludicrous to program team movements in the completely opposite way as you have... Why bounce teams to these reverse positions at the beginning of battles???? Makes game so FRUSTRATING!!!