Originally Posted by BlackMarch
This game was hard even on easy difficulty at first. But once you realize how obscenely powerful some characters are and how buffs and debuffs trivialize every encounter it gets real easy even on hard. I'd really like a mode where enemies deal approximately the same amount of damage but have say +20% AP per round compared to hard and CC lasts one round less.

Also from around level 10 or so game gets a lot easier and many encounters are over in just a couple of turns..


yes good point the game is over in the end of first area, probably at lvl 7 i think or around that
spells are just too strong, cc is op

also the difference of melee is obscene
my warrior charge and ive never seen a enemy warrrior charge me, they just run and so they never reach my mages

my rogue is hidden and when he pops up he destroy ppl and i ve never seena enemy rogue hidden

also items are ridicolous, my rogue with every atack has a chance to stun chill, and stuff, the enemies dont have shit

anyway we can go talk for weeks but the result is just that the game after the first area is super boring in combat