Hard should be changed to "Monsters get a bonus to all their attributes (Strength, Dexterity, Constitution, Intelligence, Speed, Perception)." Scratch the other bonuses; scratch the penalties to players. This would increase monster difficulty on virtually every facet, but it would be by a variable percent... if a particular monster is already very strong in one category, it doesn't become overwhelmingly strong.
Last edited by ScrotieMcB; 10/07/14 06:43 AM.