- Better crafting. More ingredients
The current 200 or so (more?) aren't enough already 0_o
- Experience from crafting. Please.
No... just... no.
Funnily enough with the crafting discussion I can't say a current game where I like it... AT ALL. The best I've seen was Baldur's Gate II, and there 'crafting' was *give item and gold to NPC*... heh.
That's because you are not a crafter per se.

Crafting is important for people who DO enjoy it.
That said, disarming traps and lock picking could also reward experience. You have succeeded in your mission to open a locked door: Well done. Here's 200xp.
No, no, no, no... did no-one learned the lessons of BG2 with it's "XP for everything" mentality causing horrible problems, and guiding people into doing things they normally wouldn't do (picklock door having key, CHECK! :/)
This I do not understand. Why does it matter? IF you enjoy picking locks, do it. IF you enjoy smashing them to bits, that should be okay too.
BTW. this is the first time I heard anyone picking locks in BG2 just for experience. :I
The point is that it's more rewarding to do things when you are (at least nominally) getting rewards for accomplishing things. You know, like in real (tabletop) RPGs.