Originally Posted by LordCrash
1) New and improved journal for better orientation/questing


I think this would be too much work, work better spent on other improvements. I don't really see a need for it, as I find the current journal perfectly fine.

Originally Posted by LordCrash
2) Hotkey for the hotbar and more hotbar space


Yes.

Originally Posted by LordCrash
3) Add "repair all" and "identify all" for the whole party


No way! This removes the feel of having certain characters taking the specific roles. I like to have one character that identifies and one that repairs - because I chose them to be like this. This just makes the game more streamlined, I don't like it at all.

What I will put in its place, is the ability to have a "transfer all" option, which allows you to transfer everything in one characters inventory to another character in one click.


Originally Posted by LordCrash
4) Apply sneak command to every linked party member


Maybe. But it really doesn't add much for me.


Originally Posted by LordCrash
5) Enable shared gold between linked characters


Yeah, maybe.

Originally Posted by LordCrash
6) Enable walking on the map


Sure, why not.

Originally Posted by LordCrash
7) Add inventory sorting filter for "item type"


Meh, not really. You already have the categories on the side bar for armour, miscellaneous and what not. So this feature doesn't add much for me.

Originally Posted by LordCrash
8) Relocate crafting/blacksmithing notifications to the actual inventory screen


Eh.


Originally Posted by LordCrash
9) Display equipment comparison of each party member in bartering


Sure, why not.

Originally Posted by LordCrash
10) Make quest items unsaleable and undisposable and give them a special tab


No way! Again, this is a stupid change. This game is meant to be thought about, it is a good crpg designed for you to think about every item you have. In these games, you might come upon a rock, and this it is useless at the time, but it could turn out to be really helpful later down the road. By adding what you suggest, it gets rid of this though process. So no!


Originally Posted by LordCrash
11) Disable crafting if no further improvement is possible


Sure, why not.

Originally Posted by LordCrash
12) Add legendary/unique stuff to boss drops and treasure chests


Yes.


Originally Posted by LordCrash
13) Disable the random system for spells and ingredients at merchants


No! I like the random system thank you.


Originally Posted by LordCrash
14) Fix the trigger for the attack on the Homestead in Phantom Forest


Not up to here yet. Thanks for the spoiler.


Originally Posted by LordCrash
15) Disable rot infection in Hiberheim


Ah, nope. Adds to the freeness of the game. It allows you to experience stuff you have no clue about, so you need to figure it out...

Originally Posted by LordCrash
16) Disable multiple pets (for kickstarter backers)


Don't have this, so moving on.


Originally Posted by LordCrash
17) Add a dialogue option in Cyseal for information about the region


Sure, why not.


Originally Posted by LordCrash
18) Add sarongs made for non-intelligence based classes/chars


Yes.


Originally Posted by LordCrash
19) Add endgame content to the game (lvl 20 bosses)


Definitely, yes.

Originally Posted by LordCrash
20) Make endgame content more difficult/balanced


Ah, depends on how difficult we are talking about. I don't want too much difficulty. If it is going to be difficult, then the rewards have to be really worth it.