Unlike the usual "hard modes" for games this one will not be based on just simply changing HP and damage of any character or creature in the game.
What this will do is basically completely redesign encounters in the game and add new ones.
Redesign will strive to make any encounter tactically more difficult, instead of just increasing stats of enemies - which will also be used - appropriately for every situation.
And most importantly - appropriately for the overall story of the game.
Now, ive been meaning or fantasizing about a mod that would work over the story and quests of the game but i think these two things would work best together.
So, slight changes to the overall story and specific quests will be a part of this Harder mod. There are several smaller sub quests that really need additional solutions and consequences, and the main quest can be made even less linear, overall.
I dont hold this against the devs at all, because i understand they had the whole game to build including the editor i will now use to tinker with their creation - hopefully in a way that will create something they will enjoy playing.
First thing:
There will be only the two Source Hunters in this Harder mod to play with.
No companions.
Second:
There will be no Lone Wolf or Glass cannon talents.
Third:
The gameplay will be pushed more into favoring Jacks of all trades, through the necessity created by playing only with two Source Hunters and through other mechanics and the story itself.
In return, more quests, more non linearity and improved, expanded melee combat skills will make up the balance.
Fourth:
There will be much more new spells, especially for early levels - and much more elemental interaction.
Fifth:
Ill do my best to create dual wielding for rogues or - dagger wielding builds. (Rondel and one dagger will also be a usable combo which will give small deflection bonus)
No other dual wielding will be possible.
Sixth:
Durability will be brought back to where it was earlier in the beta and with it, the importance of blacksmithing and crafting skills - which will be expanded a bit.
Your items will break and when they break down to zero you wont be able to repair them - because they are broken completely.
There will be no unbreakable items.
But there will be more blacksmiths in the game.
*****
All these are non-negotiable things.
My mod, my rules, you dont like it - dont play it - make your own.
This will probably take a year or two to get made.
Any help appreciated and anyone wants to join is welcome.
Ill need modders but also writers, to expand upon old quests that will be changed and create new ones. That will also require knowing how to work with the editor.