yeah, exactly, and because dual wielding wasn't included in the game, we know that the weapons behave, generally, in the same way they do in our universe.
Not having dual wielding in Original Sin is the same as not having the option to equip shields on your feet.
No we don't know that. We don't know the real reasons behind the decision to not include DW. Unless there is an official confirmation that this is because they think DW is unrealistic, i would rather think it has much much more technical reasons than historical.
Also there is no connection between weapons doing similar job to what they do in real life and not having DW. Water water in game looks like water IRL, do we make magic with it?
Skeletons in the game look similar to IRL, do IRL skeletons talk and walk?
See, they of course base the game on our perception of our real world and shift it into a fictional setting, that does not mean that things that look like real life counterparts should be exactly the same as in real life.
On the contrary, many of them are not and for reason.
Unless developers on purpose say - we won't put DW cause we think it's not historically believable to use it in combat, but it is historically believable to have talking skeletons, fire magic and huge flaming weapons, i would rather think they have not put it because it complicates things technically to code, to balance to implement. Which is a perfectly understandable and logical reason.