> My problem is getting new NPCs to defend themselves without using the Evil NPC alignment.
you can manualy change factions relations in scripts.
like CharacterSetFaction("You Faction","Player Faction", 0);
// find FactionToFaction function.
0 - enemy.
0.5 - neutral.
1 - friend.
"You Faction" - npc faction ("Good NPC" or "Evil NPC")
"Player Faction" - faction of player object (like "Player NPC")
Last edited by editorman; 10/07/14 01:37 PM.