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Originally Posted by LordofBones
Originally Posted by Hassat Hunter
Anyway, to sum up this giant battle:

LordofBones thinks INT on a weapon is *teh devil* and needs to be eliminated.
Tanist defends it by saying OS perfectly allows mage/warriors and thus it's no problem.

Then a major discussion about staves and Staff of Malgus (personally I think it could use knocking down to 3AP) including massive flames.

Now you're up to date on the last 5 pages.

PS. Dexterity increases defenses, so it makes sense for a STR-based character as well in certain configurations... despite some claim it's not.
Pity you got both sides of it wrong. I said that staves were terrible because they didn't synergize with anything, they're an Int weapon that doesn't benefit Int skills, they can spawn with bonuses to attributes that don't benefit from staves (i.e. Scoundrel and Marksman) and the Staff of Magus is a waste of AP.

As for Dexterity itself, I just tested this with Scarlett. 1 Dexterity gives 5 OR to Dex Weapons, 5 DR (i.e. evade, which is difficult to quantify, you start with a base of 60, and with 14 Dex Scarlett has a further +45 to it), and a 5% chance of success with Dex skills. Staves aren't Dex weapons, so that leaves you with two other benefits, but from what I've seen and tested that extra 5 doesn't make or break anything.

Basically, staves are a problem because they're an Int weapon that's useless to Int users, and itemization has issues because they can appear on weapons that otherwise don't benefit whatsoever from the stats.
At least we can reckon that we're not actually discussing the random loot system itself, thus the random loot system (the original topic of this thread) is fine and the actual itemization issues, if any, are of a different nature.

Last edited by ScrotieMcB; 10/07/14 11:00 PM.
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I have to agree. Sorry but the loot needs a lot of work. Random loot is fine for everyday encounters but I just killed a certain elemental king (epic battle), then did a load of puzzles to get to his ultimate treasure room.

I then had to buy a special item (being vague so I don't spoil it) to open the uber chest.

And after all this epic struggle, what did I get?
1. A level 4 legendary item (I'm now level 13) - even ignoring the uselessness of the item level, because it was random, I couldn't use that type of item.
2. A level 1 marksman skill book (I don't have any characters who even use marksman).
3. And some crafting stuff.

Come on Larian, do you really think it's rewarding having this loot at the end of an epic boss battle, followed by various puzzles?

You need to have a pre-made loot table for boss rewards at the minimum. For boss rewards we should be able to choose the item (let's say from a choice of 4) and that item should be our level or a level higher.

Last edited by Telmorial; 13/07/14 03:23 PM. Reason: Grammatical errors.
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Basically, itemization is boring.

I'd say melee, ranged, staves, robes and armor should each have their own pool of suffixes and affixes, with unique items having scripted abilities or effects.

Also, I'd heavily suggest that Sarongs should have Str and Dex counterparts...surcoats and kilts, maybe?

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