It's always fun when people degenerate to ad hominems, eh?
Your welcome. You can thank me for giving you an easy out so you don't actually have to deal with the content of the post.
There's nothing much to comment on. You refuse to address the content of my posts, ignore my arguments, get bitchy when I do counter your arguments. I'm damned if I do, damned if I don't.
You seem to be more intent on making personal attacks and dismissing people who disagree without specifically addressing the issue. Everything I've said about staves so far is true from my point of view, they're reduced to being a stat stick and nothing more because they don't benefit Int-based classes as much as Dex weapons benefit Dex archetypes and Str weapons benefit Str archetypes. Hell, the Tenebrium skill you get doesn't benefit the fighter who does use staves as melee weapons, because staves don't get tenebrium damage boosts.
Mages don't need staves either. Staves don't add anything to any of the elemental schools or witchcraft, so that level 1 staff with +1 int is vastly more useful than the level 20 staff with +1 Dex to someone who relies on casting spells. Admittedly, this is true of PnP as well, but PnP has an entire list of quarterstaves with magical properties beneficial to mages (staves of power, of the magi) and even other old school games acknowledge this as well (mage staves in Arcanum, staves in Infinity Engine games, the Staff of Magnus in Morrowind, Gothic's mage staves).
It just seems very odd that items that require Int to wield don't actually benefit the skills governed by that stat, while Str and Dex items do benefit their subordinate skills.