Sign up for tomorrow's course on logic, in which the differences between the following will be discussed:
- Promising to have X in the game when it is done as part of your effort to secure more financial backers.
- During development showing that you have started working on X.
- Releasing the game without X, but with Y, which you thought worked better given the story and the available development resources.
And enjoy the side discussion when #3 is discussed, on the wisdom of doing this without notifying the backers before or at release, but leaving them to wonder what on earth happened to the missing X when they play the game.