Elemental surfaces seem to share a generic setting rather than being individually tweaked for balance and reason.

For example, it make sense for an icy surface to require a balance check for every step the character makes across it. However, it does not make sense for additional damage to be applied for every additional step someone makes through a fire or poison cloud.

In the case of fire, once you're burning from fire, you're burning. Whether you stand still in one patch of it or move through the volume should make no difference - you're already on fire. The same applies to poison. Either I'm poisoned or I'm not - I am not getting "poisoned again" with each step. The additional damage should come over time, not over distance.

When an opponent applies an elemental state and surface (like fire or poison) to my character, I take far more damage trying to move out of the surface than just standing in it and riding it out for a few turns. That's just silly. Yes, you should take damage every *turn* you're standing in fire and poison, and if it takes you several *turns* to move out of a field of fire or poison, then you should take additional damage each *turn*. What you should not be doing is taking multiple ticks of damage for every step you take across these surface in the same turn.

The most ridiculous example of this is the Man at Arm's skill "Battering Ram". Early in the game I tried to use it to quickly cross a flaming surface and strike an opponent on the other side. I realized I would catch fire and take damage. I did not realize I would be spammed with a dozen strikes of damage for every step I took as I shot like a comet through it. I arrived at the other side of the fire field dead, as a pile of ash.

However, even normal walking movements are just as deadly. If the surface I'm standing on catches fire (or is poisoned), and I use my turn to move out of it, I take additional damage for seemingly every meter traveled. And by the end of my movement I'm either dead or nearly dead. Please fix this as it makes these elemental surfaces far more deadly than they should be.