So many new posts... all so long too. Well here's my bet. First post up to LordCrash's reply... then I'll see if I post another thing on all the stuff after that...
@ LordofBones; It's part of the game, yes. But you fail to see the difference between "a means to an end" (the system used) and making the whole game revolving around getting better gear (Diablo, Torchlight, MMO's).
As for the unique armor, it's the "Orc Armor". It comes together with an Unique Helmet to boot.
Now Crash's major reply;
1. I prefer 'to-the-point' to needless verbose, yes. If something needs to be verbose it are the conversations themselves, NOT the journal. I've yet to see a quest where I need more information from the questlog.
3. Well, while the use of repair got nerfed into oblivion (bit too much if you ask me, even if I'm never been a fan of durability). Identifying was awesome in Baldur's Gate and such, heavily toned down in modern games... sadly, including Original Sin. Still, leveling it up to get access to better items is nice rather than having them just being given, and identifying them piece by piece gives the old-school feel and that your character actually *does* something rather than the inpersonal 'click button, proceed' MMO-mentality of a repair-all button has. As such, yes, it reduces clicks. But in doing so does far far more than that in actual consistency damage. That enough of an explenation?
4. Yes, but sneaking is still a skill depending who's better at it. Also, cones of light. How are you doing that with a whole party. Sneaking is by it's very definition a solo task... it's mindboggling why anyone would even *want* the entire team to do so to me. What purpose does it suit? I see none. If it's because you want to easily sneak 4 people past some guard and don't want to spend 4x the time, well... that's sneaking for you. It's by its very definition not used to get from A to B fast. And having 4 people sneak at once is just asking for havoc with detection and all, gameplay and code-wise.
And AFAIK if you press C even if linked the person goes solo (since, you know, sneaking). Do you really want people to unlink and re-link everytime they just want someone to sneak about to say, steal stuff. It would have driven me crazy in Cyseal alone, and I didn't even go loco stealing everything

Result; Rejection.
5. Aaaaand... you can exchange characters in Co-op. Tell me, what does your linked gold system do if person A and B switch around who controls Madora and Jahan. Thought about that?
6. Teleporting is pressing that cute button at the right side of the screen, allowing you easy access to pretty much everywhere you want to go. I suggest using it, saves a lot of travel time!
7. That's just the issue of knife's not appearing in the ingredients tab as well as weapons. They fix that, all problems go away, and there's no need to adjust the all tab to suit a bug of another tab.
Me; I prefer solving problems at it's root, rather than leaving that intact and work out different sollutions around it. Makes for messy stuff. Fix, don't patch. Anyway, next subject...
9. So basically what I stated/suggested? Then we are in agreement then? Except of course you want the cake and eat it too (character switch wont get stats of that char, so perhaps higher prices due to no bartering/less reputation etc.) while I definitely want character switch in trading be just that... a character switch.
10. No, you're definitely talking about Oblivion style "This is questitem... we'll keep it safe for you!"
Information is properly given... all items are for subquests (so even if you screw up you can still finish the mainquest, just not that subquest... here it comes; PAY ATTENTION. Instead of making the game pay attention for you. As Hiver said the game actually does a lot of handholding in this department already, there's no need to take it to the next level to mock people's intelligence, or apparently, lack thereof...
12. "I want the loottables altered to give me better loot!"
Well, why don't you say so. Here's a modded +100 to all. Enjoy your improved system. Ugh, the whole giving a finger and taking the whole hand, never good enough. Making loot 'better' will just launch an upwards beat, ruining any difficulty at all since people will get overpowered. But since you just want better loot, you probably don't care.
13. I've never been fan of respeccing in the first place. If it actually has a tangible downside (unlike all other games it gets in due to people not wanting to stick by the consequences of their choices), I'm all FOR it, rather than removing it. So yeah, nothing wrong there.
15. Cause in Cyseal it's not explained yet, nor have the counters, yet over there you've been well informed about it AND have actual cures. Not to mention a boatload more HP?
But strawmen more please.
16. I don't think you know what I mean with "bugfix, not suggestion"... I agree, there's nothing to say about it otherwise since it's a bug, not something subjectable.
Short temper much?
17. There's the tutorial dungeon? Let me know when you arrive in Athkatla in Baldur's Gate II that it pointed you exactly where to go rather than leave you in the dark with just the inn mention (like here the legion mention). Oh wait, there wasn't?
And no-one cried out loud on forums demanding so.
19. Well, I did read the title and the few replies after it mentioning "yeah, 19&20, I want to do stuff after boss"... so yeah, maybe I interpretated it wrong due to those posts. I don't object to more hidden content or side-content, doesn't need to be bosses though. But seriously, who WOULDN'T say yes to more content. The downside of that is of course developers need to make it (without getting paid for it if it's patched in instead of expansion/DLC), and whoever works on that can't on resolving issues in the existing content. So gamer wise; "Doh, yeah, of course I want that" but from a dev it's a more weighed decision wheter it's a good idea or not.