Originally Posted by jfunk
The thing I don't like about the "same window" idea is that each person reads at different speed. I feel like the second person needs a different window styled more like the current journal that updates in real time but still shows the entire conversation so they can go at their own pace.




So they do what MANY past rpgs and adventure games with dialog have done.

Keep a past history of what was said above the current things being said (ie: you can scroll up to read past comments, from within the dialog window itself)

Do a Google image search for "Planescape Torment dialog window" and behold the genius of game devs from 15 frelling years ago!

These are really simple concepts here. Coding them may be a different issue, but as far as game design, these mechanics are NOT anything new. Why they werent built into the game? Who knows... Bad decisions happen. Lets just hope they can improve and fix it.

It will be the difference between this game being a 1 time play through as single player only, or the game having a LOT more replayability in online co-op

Last edited by Zewks; 10/07/14 05:41 PM.