I have given chests "inventory" and that works. However, giving monsters "treasure" does not make them drop it? Seems a little weird. The "Twins by the fire-joined" has [MiniBoss;RewardBig; and obviously drops items. So why doesn't anything else when set to the same parameters?
Edit: Seems to be because changing a root template does not overwrite the placed entity if it was changed from the root template. Every.single.monster in the game seems to have been set for specific loot tables as, unlike chests, their root templates was clean of treasure. Anyone got any ideas how to change it?
... I might have to either change individual ones or do what I initially wanted
