Co-op minor issue.

or two.

I found out that even if im killed in co-op, i can still teleport myself away from the fight.

That seems to be a feature.

So ... me as a pile of ash teleported to the nearest Waypoint after dying in the fight at the Lighthouse...

and this is how i looked after my co-op partner resurected Scarlet i was playing with.

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i could still play on...

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and even talk

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A different issue i saw for the first time ever, since i never played co-op before this instance is that camera works even worse in co-op then in SP.

The issue is that once i finish my turn i loose the control of the camera which flips over enemies and then to my coop mate, and if they are farther away - i cannot see a bloody thing that is going on.

As far as i remember in the first versions of the beta the camera did not so forcefully jump around centering on and following each character or enemy and i cant even imagine why would anyone enable this kind of camera functionality or why would it be hard locked and impossible to change in the options?

Could this kind of option be added to combat?

It really should.

Its annoying as hell to play like this and it even prevents me from seeing what is going on - in my own game.