Originally Posted by Hiver
Originally Posted by LordCrash
@Hiver
Why do you still address me? I don't read your posts anymore, you are on my ignore list. You could spare yourself the time and effort.
Because your false mass market propaganda must be exposed for what it is and your fallacies dismantled with facts, logic and truth.

As well as lies, strawmans and ad hominems of others supporting your ideas while refusing to think objectively.

Im not really talking to you.


If you're not talking to him don't address him. Seems silly that you would do so. And if you do quote him (which is essentially addressing him) then a response is usually expected, particularly if he disagrees.

Also, there was nothing wrong with his thoughts on improving the game. Many of his thoughts have been supported by many posters in this thread. And many of his thoughts don't detract from the overall experience of the game, within the context of story, gameworld, etc.

Case in point is the identify all option he would like implemented. The process of identifying items is simply clicking them and selecting the identify option. There is nothing particularly immersing about it. There is no mini game or special lore for each item. It's essentially a stat roll. There are also effectively no limits on how many items you can ID, other than your Lore stat. There are no scrolls or resources to manage. Consolidating all the clicking and inventory transfers into one simple option is just a time saver.

If you would still like to have a "loremaster" character who you transfer all items to and have him/her ID them, there is nothing preventing you from doing so with this idea. You can still keep your immersion in the game within the context of story, gameworld, etc. I don't find many of his suggestions to detract from the immersion since the concepts he's discussing aren't particularly immersing to begin with.

Last edited by JoeBart; 10/07/14 07:33 PM.