2 weeks nr 1 on Steam (and counting)... nr 1 on GOG currently as well...
Tell me how many other games did so well recently?
It's called Perception... and the same thing can be said for not brining a rogue in D&D/Baldur's Gate. Should we just remove traps since people don't bring rogues or think "meh, perception"...
Nope. Their fault, their consequences.
Not bad gameplay...
Oh, big giant neon signs, good idea. Let's do MASSIVE red warning signs around them. I mean, we didn't plant traps to TRAP people, right? What would be the point of that...