Originally Posted by Brian Wright

Sure. Just more options to use the stats of combat is always cool. Always seems that games focus so much on combat that you don't get a lot of reasons to develop non combat traits. DOS seems to be doing pretty well with that in general.


I blame the years of "action" focus on games. All the subtle systems of conversation and world interaction were lost on the companies whose main focus was fast play and flashy visuals.

Bioware attempted to bring about depth in conversational RPG aspects initially (Old Republic, Jade Empire), but unfortunately the AAA studios took over and turned them into nothing more than teenage dating simulators.