2 weeks nr 1 on Steam (and counting)... nr 1 on GOG currently as well...
Tell me how many other games did so well recently?
It's called Perception... and the same thing can be said for not brining a rogue in D&D/Baldur's Gate. Should we just remove traps since people don't bring rogues or think "meh, perception"...
Nope. Their fault, their consequences.
Not bad gameplay...
Oh, big giant neon signs, good idea. Let's do MASSIVE red warning signs around them. I mean, we didn't plant traps to TRAP people, right? What would be the point of that...
He never said remove traps. You're presenting an argumentum ad absurdum with your massive neon signs. His point was simply that to design a room full of traps, as in an inordinate amount of traps, and to give a player no real way to detect them other than trial and error is absurd. And it is. Perception in this game is one such way to deal with this. I also like they way Larian has handled traps.
And as a side note, in Baldur's Gate I generally just ran my high HP character through all the traps and healed afterward. Probably lame but it's what I usually did. Detecting and disabling traps was tedious. I'd rather trigger them and just rest and heal up. It was much more efficient.