Originally Posted by n1x0r
As Samael187 says. I/we could give All enemy Npcs +10 all stats, +100% vitality, +100% chance to hit, +20 AP per round/start/max, +10 movement, +10 sight/hearing, +20 initiative, 100% all resistance, immunity to everything from freeze to bleeding to crippled (some of this or all of it) - module done in 5 minutes and working with your current save. But I think the solution lies in other things - for example,
making rain make a smaller pool the first round and its normal pool the second round
making comeback kid only work once per turn
Giving proper checks against invisibility
Nerfing Zombie
Fixing issues such as bloodletting cast on a character with leech
Putting a cap on throwing chests with weight / scaling the AP cost for throwing based on the weight of the item.
Giving enemies new and varied abilities, such as teleportation, destroy summon, resurrection, battering ram, phoenix dive...
Increasing enemy melee's movementspeed slightly (could do this through)
Giving enemies abilities required in order to remove debuffs from other enemies (purifying flame, waters of cleansing, etc.)

And now we are suddenly moving into areas where I at least don't yet have control laugh

If you want to change the difficulty for your game, you find a file in Public\Main\Stats\character.xlsm which can edit the stats for you. (you may want excel for this) Once you are done open the "all", click "generate" (enable macros first if needed) and afterwards copy the whole stats folder (for ease) into your module. eg. C:\Steam\SteamApps\common\Divinity - Original Sin\Data\Public\SomeMod_df45fe79-4b46-4a2b-8d99-aae29d58db47

You find the public/main/stats/character file from unpacking the main.pak using norbyte's editor in "Editor Guides & Resources". Your module folder will be created once you open divinity engine, create a new mod dependent on both the main module and the main module's data. Save the module right away. There is no need to change anything in the mod. To make it work with your current save, you will need to use Rhidian's guide in http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=514372#Post514372

Wow thanks for this guide.

For balance, these are all great tips and i hope some modder releases a mod like this soon. But for now, increase stat and hp it should be fine.

I do not think it is boring. Now my ranger and mage pretty much one-shotting every enemy we touch. Damage output is too high and enemies can do nothing. With this change, at least the enemies can put me in difficulty.