Originally Posted by Fend
1 - Journal : Isn't this partially implemented through the meta quest Source Hunter Diary or something? For having all information summarize for you and all hints added, I disagree, it's pointless streamlining, you refuse make simple mental links and few simple clicks when it's where is the fun. At lot of work not worthing it.

2 - Action bar : Yep, agree.

3 : Repair All: Agree. Identify All, pointless, you should identify your items more often, as if there was plenty drops to identify.

4 - Sneak all chained : I disagree I need a special command not that this is forced and it forces me unchain, sneak re chain.

5 : The problem is more that when you switch a character the player bartering side is reset, that is tedious and pointless. Particularly because switch a character changes nothing, it's character that initiated the talk that is used to evaluate the bartering.

6 - Walk on map : Disagree, Baldur's Gate solution better, double click on map move the cam to the location.

7 - Filter by type : Agree.

9 - Items comparison in shops : Looks like your suggestion is implemented.

10 - Don't allow sell quests items : Looks like your suggestion is implemented for sell, but perhaps not for items drop. Sticky items is dangerous, for example the dead sheep is a quest items and very heavy, makes it sticky can be very bad.

16 - Disable multiple KS pets : WTH? GIVE ME THAT DAM PET, TWO WEEKS AND STILL NOT HAVING IT? WTH??? Larian has break the limits and gone into the unacceptable for those pets. sad


1. I believe he specifically mentioned certain quest clues to be found in books, conversations, etc. that are not logged in any journal. They're subtle hints but things that would be nice to have documented so a player doesn't have to go sifting through the inventory system to find. It doesn't make the game simpler, it just deposits the information in a central location. It eliminates tedium.

2. I think everyone agrees on the action bar.

3. Why is identify all such a point of contention? It is the same process as repair all. If there was some specific in game mechanic or story concept that made identifying unique I would agree with you. But it is a simple check against your lore skill. I've frequently amassed quite a few items needing to be identified blowing through easier parts of the map. Identify all eliminates the tedious process of right clicking the item and highlighting identify repeatedly. And yes, there is a plethora of drops that need to be identified, multiple items per battle and/or chest opening.

4. Nothing wrong with the idea to sneak all characters chained. It's a nice idea since often I unchain my sneaking character anyway. If I want to do it en masse with chained characters it shouldn't be a laborious process.

5. The bartering system as a whole is very cumbersome and I believe designed with co-op in mind. I don't know if there will ever be an elegant solution to this. Though I would like shared gold for those players running a single player game. I run all my gold through my "barter" character anyway, why not just allow me to share gold and eliminate all the pointless transfers?

6. I don't get the issue with walk on map either. Perhaps we can find a middle ground. Left click on map allows a player to walk on it and right click centers the cam. If you want to place a marker use ctrl-left click.

7. More filters would be wonderful.

10. I've not had any issues with selling quest items as of yet, but a quest item should not be allowed to be sold. Especially if vendors will change their inventory every so often, resulting in that item lost forever.