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stranger
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stranger
Joined: Jul 2014
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It's not bad, my only issue is that you need to work on the monotony of your ground textures and add a lot of ground clutter.
Right click the item create button and tick random scaling and rotation, then place rocks, bushes, thistles and the like easily.
For ground texturing, just try dabbing other textures around and deleting portions of others; otherwise you risk repeating patterns which look pretty nasty. Try gravelbrown_B for patches of dirt and gravel_brown_D for darker/disturbed dirt spots. Coastalstones can work in small amounts to add a few ground rocks too.
Grass placed using instance painter would be nice too, it will look much better with random clutter. Try taking your screenshots with an atmosphere set also. Hope this helps.
Edit: I should mention that rotating bushes is probably a bad idea because they're not 3D objects; check to see if they're visible with the game camera.
Last edited by Magitek; 11/07/14 05:59 AM.
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apprentice
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apprentice
Joined: Jun 2014
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Pretty good already! Lighting seems fine, but the overall atmosphere can be improved by tweaking the global post processing of the map. Try adding some distance fog with a proper colour to represent the night properly and play a bit with bloom amount, HDR and the saturation of the scene. 
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stranger
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stranger
Joined: Jul 2014
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Nice work, it looks great.
As Sly0 said, the lighting is fine, the shadows are correct; maybe you're just looking for more building shadows? They're modified through the atmosphere settings, sun intensity and angle.
If you're looking for more of a night backdrop, try adding some blue into the atmosphere and set up the sun as a moon. Fog helps a bit too. Worst comes to worst, there is probably a night time scene somewhere in the vanilla game you can look at for ideas.
edit: if you don't want the forge and such to cast shadows, I believe you can toggle them off for the object also.
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