Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2014
Derry Offline OP
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Spent 4 hours making something awful, enjoy?

I can't figure out how to make this video non awful quality so sorry



Also some screenshots, again, awful quality.

Entrance - http://gyazo.com/d179da8f29e9abddea13ff14975c25aa
Blacksmith - http://gyazo.com/dedee19dc11fd1276917a3929aaa2278
Ruins - http://gyazo.com/0e49df3a6d047d42a7d8d1dd8306fe36
Townhouse - http://gyazo.com/59d646a0a11c82d48deea6a08a259b81

Joined: Jul 2014
M
stranger
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It's not bad, my only issue is that you need to work on the monotony of your ground textures and add a lot of ground clutter.

Right click the item create button and tick random scaling and rotation, then place rocks, bushes, thistles and the like easily.

For ground texturing, just try dabbing other textures around and deleting portions of others; otherwise you risk repeating patterns which look pretty nasty. Try gravelbrown_B for patches of dirt and gravel_brown_D for darker/disturbed dirt spots. Coastalstones can work in small amounts to add a few ground rocks too.

Grass placed using instance painter would be nice too, it will look much better with random clutter. Try taking your screenshots with an atmosphere set also. Hope this helps.

Edit: I should mention that rotating bushes is probably a bad idea because they're not 3D objects; check to see if they're visible with the game camera.

Last edited by Magitek; 11/07/14 05:59 AM.
Joined: Jul 2014
Derry Offline OP
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Thank you Magi, your comments are appreciated, to be honest I had no idea of how to improve it, so your suggestions were much needed.

I've made a small video update mostly featuring lighting, I haven't used the mesh painter greatly in it so the flora variety is lacking and I haven't changed the terrain either. Mostly I want opinions on the lighting and suggestions on how not to make the shadows freak the hell out (should hopefully be clear on the video)



The screenshots were made after my 80 minute wait for the video to upload and feature more of Magi's suggestions.

Overview - http://gyazo.com/1c54c7614dbcdcd26bd7c48a708385e7
Entrance - http://gyazo.com/2854176604551170ac67aff052c9f725
Blacksmith - http://gyazo.com/09dcd71bda427bcb785003fcc6c31072
Cows - http://gyazo.com/a4dbe09c5bc849b355da29d9f93674f4
Ruins - http://gyazo.com/68bd55554eee46e54ae81e01e0eba299
Poor house - http://gyazo.com/edb520f0693e279f1eeb6914c872742b
Gardens - http://gyazo.com/6287989d3389f3dd1f208ae1d8039941


Any tips are very much welcome!

Joined: Jun 2014
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apprentice
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Pretty good already! Lighting seems fine, but the overall atmosphere can be improved by tweaking the global post processing of the map.

Try adding some distance fog with a proper colour to represent the night properly and play a bit with bloom amount, HDR and the saturation of the scene. smile

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stranger
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Nice work, it looks great.

As Sly0 said, the lighting is fine, the shadows are correct; maybe you're just looking for more building shadows?
They're modified through the atmosphere settings, sun intensity and angle.

If you're looking for more of a night backdrop, try adding some blue into the atmosphere and set up the sun as a moon. Fog helps a bit too.
Worst comes to worst, there is probably a night time scene somewhere in the vanilla game you can look at for ideas.

edit: if you don't want the forge and such to cast shadows, I believe you can toggle them off for the object also.


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