This is about the skill Tenebrium.
I think this skill may require some looking at?
The premise is that in the end game weaponry is dependent on the Tenebrium (the mineral) upgrade, since even the enemies have Tenebrium weapons. (Of course it's not a mandatory upgrade, so the premise is open for discussion.)
Currently, Tenebrium weapons are modified exclusively by the Tenebrium weapon skill, regardless of weapon type, so bow users, crossbow users, 1 handed users and 2 handed users all receive bonuses to damage from the one weapon skill.
So long as your weapon has some minute amount of Tenebrium damage, the Tenebrium weapon bonus is applied. This bonus is based on the base damage of the weapon, not just the Tenebrium damage portion. Also, your Tenebrium weapons now no longer receive bonuses from your original weapon skills.
I.e. you've used daggers from the start so you've sunk 15 points into 1-handed. You find a Tenebrium dagger and you have 1 point in Tenebrium. The Tenebrium dagger receives no bonus from the 1-handed weapon branch but receives its damage bonus from the Tenebrium branch.
Issues with the current system:
- using the above example, your characters is as proficient with a Tenebrium dagger as s/he is with a Tenebrium crossbow or spear
- proficiency with a regular dagger has no bearing what so ever on a Tenebrium dagger
Suggestion:
Maybe Tenebrium skill should only modify the Tenebrium damage portion of the weapon? The original weapon skill will still modify the default weapon damage (i.e. crushing, slashing, piercing).
Any thoughts on this?