Originally Posted by MogwaiX
Yes it is. I was explaining my own answer with an allegory, real life. You are dismissing my answer by arguing against it with superficially similar proposition, thus suggesting that your proposition is logically somehow against my answer.

But we are not getting anywhere with this.


I think rupuka is trying to show you the fallacy of your original allegory.

Is you want crafting to be more like "real life", you'd have to separate it into several branches. For example if you know how to tan hides, and you practice tanning hides, you can potentially make better hides faster, but it won't have any bearing on your ability to sew clothes for cloth armor.

This means instead of Crafting you'd need to have Tanning, Sewing, etc.

This adds unnecessary complexity to the game.

Another example is how unrealistic it is that you just find fruits and vegetables and meat everywhere and you don't need to refrigerate them to keep them fresh. It would be much more realistic if you have to grow and harvest them and they can rot. However, this game isn't designed to be Farmville.