Mine works fine in Silverglen, what seems to be the problem?

But obviously, trying to skip everything... damn the mod is difficult xD and not getting that much relevant loot as I thought I would.
But it's a relief to see the scaling (which should have affected everyone) works with summonings xD
http://imgur.com/rmVNqWh
http://imgur.com/qWZoBRB (silverglen)

But yeah, there are some major graphical bugs due to my laziness. What I basically did was target any stationary object, rather than only the ones that could be opened - and gave that the inventory of the TreasureTables I wanted. Meaning, any indestructable object, such as a house wall, stone or tree - actually contains loot just like a crate laugh - However, it seems it also changes some of their properties, which causes the menu screen (a level) and other things such as bridges, ships... to look all messed up.

Made a new mod (sorry I won't work with your current Silverglen save :-/... I wanted to fix the above and it was faster to just create a new module)... Althrough, I guess if you just copied my mod files into the AliceInWonderland folders and then switched the metadata around using the Rhidian's technique, it should work.

The changes are:
- Vanilla game difficulty
- Even more loot. Screenshots: http://imgur.com/G17L3pr & http://imgur.com/KCIAIkD
- No graphical bugs (I think)
- 2 player multiplayer should work (no damaged files)
- Your summonings won't be scaled (didn't even know this actually worked before I ran to silverglen to test it)

Without movementspeed: http://dropcanvas.com/jx5wf
With movementspeed(50%): http://dropcanvas.com/025wa

If you want to keep the old difficulty, then make sure the
C:\Steam\SteamApps\common\Divinity - Original Sin\Data\Public\AliceInWonderland_9c264cbc-7adc-4a39-a06e-7573b628fec6\Stats\Generated\Data\Character.txt
file stays in the same place. (or if you start the new mod, copy the character.txt file from AliceInWonderland to the appropiate speedchesting module folder.

Last edited by n1x0r; 11/07/14 08:22 AM.