Originally Posted by Halcyon
I think it is fine the way it is. Certainly not a "big problem" smile Just another way of possibly doing it, which as Shaki said, would take a lot of the danger away from cloud and terrain effects. Right now I try to avoid getting into fire or poison. If this got "fixed" I wouldn't care about status effects at all. If anything, smarter enemies might help, rather than an effect nerf, though I think the enemies are fairly smart already.

Well, I'm not sure why you wouldn't care about running through a damaging element, taking damage for every turn spent in it, and then additional damage each turn for the debuff it leaves on you (poison, burning, etc) even after you've left said area. It seems to me like that would be something very worthy of your concern. You don't need to stack the ridiculous behavior being criticized in this thread on top of all that.

Creating respect for an elemental surface by reapplying its damage with each step taken is both an unrealistic and poor approach to making the player concerned with the danger of elements.

And, yes, it is a "big problem" when death is the result of attempting to move *out* of a fire/poison field placed suddenly at your feet, and that the smarter choice is to just stand still like an oblivious fool. ouch