Originally Posted by El Zoido
Originally Posted by Brian Wright
Just once you are poisoned or burning you can't get more poisoned or burned.


It's magic! Woohoo!
But seriously, we have to distinguish between the poisoned and burning status effects (which do damage over time) and the direct poison or fire damage.
You can get the status effect only once, true, but you can get damage from the elemental surface multiple times.
If I burn you once with a torch you will get hurt by it, if I burn you again, you will be hurt again.


The DoT effect is already assuming the burning. You're burning the same amount of time. Its like do you hold one torch to me for 60 seconds, or two torches for 30 seconds each. If you want to argue that actually being in the fire intensifies the effect, there should be a DoT effect that procs while in the cloud/ surface. Something like (1/max AP)*(AP used while in the cloud)*(damage modifier). That way not only does running have an additional DoT but casting spells, fighting, etc. Faster characters get out quicker, and those with higher CON will take less damage.

Currently its just not internally consistent no matter if you think being in the effect should do something in addition to the status effect.