It's good to see that no matter what game I go to someone is there to tell the OP they are wrong... even when they basically agree with the OP.

OP's comments make perfect sense. If my house is burning down do I stay in it because I get hurt less? NOPE.

It become beneficial to stand in fire when fighting melee attackers, they end up killing themselves just by coming to you.

The problem is that in game as you stand still it's as if no time is passing. Scrotie has a good point with the AP usage becoming damage. Each AP essentially counts for an amount of time passing, and they could say each AP spent is 1,2,5 etc. second(s). Faster characters can run out of the area with fewer AP spent so that seems fair to me. If you choose to save AP you would need to be hurt for those AP as well.

Last edited by Xalmaren; 11/07/14 08:53 PM.