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enthusiast
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enthusiast
Joined: Sep 2011
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^they had an unarmed specialist where you could spend your skill points before. I really like the idea of unarmed monk though  .
"There is no such thing as absolute freedom because we are still prisoners of society"
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journeyman
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journeyman
Joined: Jul 2014
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Blame pulp culture for that one, Kriss.
Dual-wielding melee weapons is impractical, requiring a high level of skill to be effective and even then providing no practical advantage over 2H or 1H+shield, which is why it historically with few exceptions wasn't used in combat, but occurred mostly in martial arts and other settings where it worked as a demonstration of skill... but it is sufficiently exotic (due to not being used in practice for fighting) that it made its way into popular literature, and as it can be made to look awesome with good stage choreography, it was a natural fit for movies and television.
AD&D took that and ran with it, going to extremes such as people dual wielding long weapons (with taken to its logical conclusion resulted in the mounted drow cavalier dual-wielding lances back in the day, but I digress), with the interesting result that these days many fantasy gamers expect characters to be able to dual wield weapons and be efficient thereat, or even to be more dangerous than those who use a shield to defend themselves, which is patently ridiculous.
BUT... and there's a big but, and it is this: What is wrong with that?
It is a fantasy game, not a reality simulator. Genre conventions may be silly, but fantasy games are mainly about entertaining players, not educating them.
Having dual-wielding effective on the level of sword&board or 2H in a game is neither more nor less silly or justified than the complete silliness of having unarmed combat be a reasonable choice when fighting armed opposition.
This unarmed silliness often being combined with another awesome fantasy convention, namely that highly skilled people fighting without armour can be effective in small or large scale melee, because they are so great at dodging. (An approach not used in real life, where highly skilled people have at all times preferred armour if they could get it, just like everybody else, because it was their lives on the line).
Last edited by Peter Ebbesen; 10/07/14 11:19 AM. Reason: Clarification
When I said death before dishonour, I meant it alphabetically.
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journeyman
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journeyman
Joined: Jul 2014
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The way the dagger combat animation works you SHOULD be able to dual wield daggers, but for some reason you can't.
Try it out, when you do a melee attack while using a dagger it stabs/swipes with alternating hands as if you hold a dagger in each.
That's the only reason I was expecting to be able to equip my rogue with a second dagger, so the animation would make sense.
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member
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member
Joined: Jun 2014
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Blame pulp culture for that one, Kriss.
Dual-wielding melee weapons is impractical, requiring a high level of skill to be effective and even then providing no practical advantage over 2H or 1H+shield, which is why it historically with few exceptions wasn't used in combat, but occurred mostly in martial arts and other settings where it worked as a demonstration of skill... but it is sufficiently exotic (due to not being used in practice for fighting) that it made its way into popular literature, and as it can be made to look awesome with good stage choreography, it was a natural fit for movies and television.
AD&D took that and ran with it, going to extremes such as people dual wielding long weapons (with taken to its logical conclusion resulted in the mounted drow cavalier dual-wielding lances back in the day, but I digress), with the interesting result that these days many fantasy gamers expect characters to be able to dual wield weapons and be efficient thereat, or even to be more dangerous than those who use a shield to defend themselves, which is patently ridiculous.
BUT... and there's a big but, and it is this: What is wrong with that?
It is a fantasy game, not a reality simulator. Genre conventions may be silly, but fantasy games are mainly about entertaining players, not educating them.
Having dual-wielding effective on the level of sword&board or 2H in a game is neither more nor less silly or justified than the complete silliness of having unarmed combat be a reasonable choice when fighting armed opposition.
This unarmed silliness often being combined with another awesome fantasy convention, namely that highly skilled people fighting without armour can be effective in small or large scale melee, because they are so great at dodging. (An approach not used in real life, where highly skilled people have at all times preferred armour if they could get it, just like everybody else, because it was their lives on the line). Monks can be explained away with mysticism and which is why I ask for it, because it actually creates a variable of fighting that can make sense in the context of a fantasy world. Dual wielding conventional weapons does not, using one to hit twice is faster straight up, just like how the Scoundrel currently does with his dagger. I have no problem with it being included in games, I am free to not use it, so whatever. I do have a problem with it being shoehorned into games at the behest of dual wielding fanboys. Take Oblivion for example, it didn't have dual wielding and was better for it, there was a larger degree of verisimilitude when you don't see random people holding two weapons for no reason. Oblivion also had unarmed combat based on mysticism, where the special attacks were explained as channeling inner energy and whatever, stuff that falls under suspension of disbelief. I'd be fine with dual wielding being handled like that, figure out a reason for it to exist and be viable, don't just shoehorn it in there because some people "want to look cool". That's almost as bad as including an "awesome button" in your game.
Last edited by Kriss; 10/07/14 11:26 AM.
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apprentice
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apprentice
Joined: Apr 2014
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For sure DW is not unknown of in real combat history. It was used in Japan it was used in Medieval Europe too. Truth is it was not a common practice and was more of an exception than a rule. But it was present. It really requires a special training to be able to utilize this style, even special weapon combination and is not actually more effective in pure power or offense. It could give the DW-er an advantage in a surprise attack. In a DW combination 1 of the weapons is actually used for defense and the other for offense. It's extremely hard and extremely situational that both weapons could be used for a simultaneous attack, if ever. Excluding the east martial styles, where it has seen some real usage, DW style has seen some occasional usage in Europe too, mainly in the form of a dagger and rapier. Although historically it is not a common or largely known and used style it has existed. I don't see a reason to not add it into a game, for sure the reason should not be because historically this style is only exotic and rarely even mentioned. After all, these are games where you shoot fire and ice from your fingers, i doubt this is more often met historically than DW-ing. 
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member
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member
Joined: Jun 2014
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After all, these are games where you shoot fire and ice from your fingers, i doubt this is more often met historically than DW-ing. That makes sense in the context, because magic exists in the universe, the swords and other weapons shown are fairly conventional.
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apprentice
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apprentice
Joined: Apr 2014
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After all, these are games where you shoot fire and ice from your fingers, i doubt this is more often met historically than DW-ing. That makes sense in the context, because magic exists in the universe, the swords and other weapons shown are fairly conventional. What? That doesn't make much sense, sorry. You can't apply rules from 1 universe to magic and from another to weapons. The fact that they look like weapons in another universe (real let's say) doesn't mean rules for them in their universe apply from another universe. You think in our universe we have had swords/axes etc. that could make elemental damage - fire, water, tenebrium (?) ?  It's all fictional, including the weapons. Skeletons also look like real ones, but in DOS they walk and talk and so on. 
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member
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member
Joined: Jun 2014
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After all, these are games where you shoot fire and ice from your fingers, i doubt this is more often met historically than DW-ing. That makes sense in the context, because magic exists in the universe, the swords and other weapons shown are fairly conventional. What? That doesn't make much sense, sorry. You can't apply rules from 1 universe to magic and from another to weapons. The fact that they look like weapons in another universe (real let's say) doesn't mean rules for them in their universe apply from another universe. You think in our universe we have had swords/axes etc. that could make elemental damage - fire, water, tenebrium (?) ?  It's all fictional, including the weapons. Skeletons also look like real ones, but in DOS they walk and talk and so on. yeah, exactly, and because dual wielding wasn't included in the game, we know that the weapons behave, generally, in the same way they do in our universe. Not having dual wielding in Original Sin is the same as not having the option to equip shields on your feet.
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apprentice
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apprentice
Joined: Apr 2014
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yeah, exactly, and because dual wielding wasn't included in the game, we know that the weapons behave, generally, in the same way they do in our universe. Not having dual wielding in Original Sin is the same as not having the option to equip shields on your feet.
No we don't know that. We don't know the real reasons behind the decision to not include DW. Unless there is an official confirmation that this is because they think DW is unrealistic, i would rather think it has much much more technical reasons than historical. Also there is no connection between weapons doing similar job to what they do in real life and not having DW. Water water in game looks like water IRL, do we make magic with it? Skeletons in the game look similar to IRL, do IRL skeletons talk and walk? See, they of course base the game on our perception of our real world and shift it into a fictional setting, that does not mean that things that look like real life counterparts should be exactly the same as in real life. On the contrary, many of them are not and for reason. Unless developers on purpose say - we won't put DW cause we think it's not historically believable to use it in combat, but it is historically believable to have talking skeletons, fire magic and huge flaming weapons, i would rather think they have not put it because it complicates things technically to code, to balance to implement. Which is a perfectly understandable and logical reason.
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member
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member
Joined: Jun 2014
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yeah, exactly, and because dual wielding wasn't included in the game, we know that the weapons behave, generally, in the same way they do in our universe. Not having dual wielding in Original Sin is the same as not having the option to equip shields on your feet.
No we don't know that. We don't know the real reasons behind the decision to not include DW. Unless there is an official confirmation that this is because they think DW is unrealistic, i would rather think it has much much more technical reasons than historical. Also there is no connection between weapons doing similar job to what they do in real life and not having DW. Water water in game looks like water IRL, do we make magic with it? Skeletons in the game look similar to IRL, do IRL skeletons talk and walk? See, they of course base the game on our perception of our real world and shift it into a fictional setting, that does not mean that things that look like real life counterparts should be exactly the same as in real life. On the contrary, many of them are not and for reason. Unless developers on purpose say - we won't put DW cause we think it's not historically believable to use it in combat, but it is historically believable to have talking skeletons, fire magic and huge flaming weapons, i would rather think they have not put it because it complicates things technically to code, to balance to implement. Which is a perfectly understandable and logical reason. Why do you spam the word "historically" as if it is any part of my argument. Dual Wielding is less effective, it's stupid, you gimp yourself when you do it. It has nothing to do with history, the only widespread historic use of dual wielding was rapier and parrying dagger versus, guess what, rapier and parrying dagger. My argument for not adding it, is that, unless there is some IN-UNIVERSE explanation as to why it's functional, it would just be stupid to do it, less effective than a single weapon or weapon and shield.
Last edited by Kriss; 10/07/14 01:23 PM.
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apprentice
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apprentice
Joined: Apr 2014
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Why do you spam the word "historically" as if it is any part of my argument. Dual Wielding is less effective, it's stupid, you gimp yourself when you do it. It has nothing to do with history, the only widespread historic use of dual wielding was rapier and parrying dagger versus, guess what, rapier and parrying dagger. My argument for not adding it, is that, unless there is some IN-UNIVERSE explanation as to why it's functional, it would just be stupid to do it, less effective than a single weapon or weapon and shield.
You are answering yourself in this post by contradicting yourself. You mention you don't base your assumptions on real life and history (and as a matter of fact DW was used in Japan and is a style developed by one of their greatest swordsmen in the mid ages), but then you assume that DW is less effective. Why? On what do you base that in a fictional universe? If in our real combat situations in the middle ages when wars were waged with swords mainly, it was less effective, what makes you think it should be the same in this DOS fictional world? It could be just a different style that people would want to use for fun in this game. Why would it be gimping or less effective or whatever you want to call it. It could be not more not less effective overall than other styles, just different way to play the game as a melee.
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member
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member
Joined: Jun 2014
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You mention you don't base your assumptions on real life and history (and as a matter of fact DW was used in Japan and is a style developed by one of their greatest swordsmen in the mid ages), but then you assume that DW is less effective. Because if it was effective it would have seen widespread use beyond it's entertainment purpose which was dueling, which is what it was used for, not combat, showmanship. Why? On what do you base that in a fictional universe? Because the only instance of dual wielding in Divinity Original Sin I could find, that is justifiable, if in the art book, where two goblins, in an armored suit are quad wielding. Which backs up my claim rather nicely, because we know goblins are stupid, I mean you'd have to be, to actually dual wield in a combat situation. If in our real combat situations in the middle ages when wars were waged with swords mainly... Haha, surely you mean spears, swords were always a backup weapon. ...it was less effective, what makes you think it should be the same in this DOS fictional world? Because the humans that we're playing as have the exact same muscle and body structure and the weapons follow nearly the exact same proportions (slightly bigger, which just furthers my case) as their real world counterparts, which inspired them. Thus it would be silly for these exact same humans, to do something, which is factually inferior to something else, which is also easier. Again, if we're gonna have dual wielding, why not be able to wear shields on our faces? It could be just a different style that people would want to use for fun in this game. Why would it be gimping or less effective or whatever you want to call it. Like I said, I have nothing against it being included in games, but I do have a lot against shoehorning in stupid things, after the fact, just to appease edgy teenagers. The breath of fresh air that is a game which doesn't include dual wielding is always a nice thing, plus it adds to the verisimilitude. I'd be fine with a parrying dagger or Rondel, used in a defensive way, because that works, it makes some sense as opposed to wielding two swords of the same size and weight and attacking with both. Yeah, that was done in history, by entertainers, duelists, not by soldiers during combat. It could be not more not less effective overall than other styles, just different way to play the game as a melee. Well, like I said, a defensive use would be fine, in fact I'm pretty sure someone can go into the editor and just make a bunch of items based on shields, which use knife meshes and there you go.
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stranger
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stranger
Joined: Jul 2014
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If you wanted to look from historical aspect; I'm an archaeologist, what we've seen from cylinder seals, steles and cuneiform tablets of Sumerians, Akkads(essipacially Akkad Military Campaing Scenes), Assriyans ,Hittites... , dual wielding's as old as their periods( Mostly small axes, short swords,daggers and curved blades all made of bronze) so looks like it was ok back then  if you hear any news please tell us from this page, thank you.
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member
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member
Joined: Jun 2014
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If you wanted to look from historical aspect; I'm an archaeologist, what we've seen from cylinder seals, steles and cuneiform tablets of Sumerians, Akkads(essipacially Akkad Military Campaing Scenes), Assriyans ,Hittites... , dual wielding's as old as their periods( Mostly small axes, short swords,daggers and curved blades all made of bronze) so looks like it was ok back then  if you hear any news please tell us from this page, thank you. Call me when you get some evidence of widespread combat use, chief, like I already said, yeah it was done, to entertain.
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stranger
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stranger
Joined: Apr 2012
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So it's not a very good fantasy game as a DualWield patch is needed (then I'll buy the game for sure) (by the way, make a better craft too, it seems).
NeverwinterNights2 is good for its adapted D&D3.5 rpg system.
Last edited by ERISS; 11/07/14 07:19 AM.
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stranger
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stranger
Joined: Jul 2014
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After all, these are games where you shoot fire and ice from your fingers, i doubt this is more often met historically than DW-ing. That makes sense in the context, because magic exists in the universe, the swords and other weapons shown are fairly conventional. Yes... using a fishing rod as a 2handed weapon is so more conventional than dual wielding....
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stranger
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stranger
Joined: Jul 2014
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All of these kids wanting dual wielding. ![[Linked Image]](http://www.rebellesociety.com/wp-content/uploads/2013/08/disappointment.jpg) Look here, dual wielding both looks silly, is impractical even in a fantasy setting and does absolutely nothing to spice up combat apart from making you look like "le epic ninja xDDDD". If there is something that deserves to be added is a monk type skill tree, which focuses on unarmed combat, at least that can be justified in fantasy, unlike gimping yourself by using two weapons. Get real, being able to carry hundreds of items in your bags, with the entirely possible hypothetical situation of a full plate armor or 2 handed sword occupying every bag slot - and still being able to fight, whether with a 1 hander, 2 hander or sword and board - is (using your words) both silly and impractical, and gimping yourself. But YES, we are in a fantasy setting, so this is viable, and there is nothing wrong with people wanting dual wielding as an OPTION. Maximus in Gladiator, and Gannicus and Spartacus didn't look like "le epic ninja xDDDD" - they looked freaking awesome and the fighting looked realistic enough for us dual wielding lovers to want to ROLE PLAY games with the fighting style WE want.. ... got it, kid? /facepalm right back at you.
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stranger
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stranger
Joined: Jul 2014
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Of course there wasn't a widespread use of dual wielding weapons and techniques amongst soldiers that's the point, beacuse it's required proper traning and equipment. Back then it was really hard to get resources(copper and tin ect) and best weapons forged for royal forces and special units. Standart infantrymen carried a spear and a shield to the battlefield it was cheap and more easy to use. We'r not talking about common styles of fighting and regular foot soldiers,rogues and asssains tactics are not the same with a soldier. You shouldn't be mad at me because of my intrest of assasin/rogue role, wich lived in the real world too in the old times of man... Thank you and sorry for my bad Eng. again
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member
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member
Joined: Jun 2014
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Of course there wasn't a widespread use of dual wielding weapons and techniques amongst soldiers that's the point, beacuse it's required proper traning and equipment. Back then it was really hard to get resources(copper and tin ect) and best weapons forged for royal forces and special units. Standart infantrymen carried a spear and a shield to the battlefield it was cheap and more easy to use. We'r not talking about common styles of fighting and regular foot soldiers,rogues and asssains tactics are not the same with a soldier. You shouldn't be mad at me because of my intrest of assasin/rogue role, wich lived in the real world too in the old times of man... Thank you and sorry for my bad Eng. again It wasn't used, because it was worse, do you not know how the human body works? It's only applicable use is to use one of the weapons for defense, in which case a shield is flat out better. https://www.youtube.com/watch?v=gJBEDxh0RQw
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member
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member
Joined: Jun 2014
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Maximus in Gladiator, and Gannicus and Spartacus didn't look like "le epic ninja xDDDD" - they looked freaking awesome and the fighting looked realistic enough for us dual wielding lovers to want to ROLE PLAY games with the fighting style WE want..
... got it, kid? /facepalm right back at you. He thinks dual wielding looks good and not silly. Thinks any sane person would dual wield during actual combat. Thinks role-playing is defined by gear. Wants the developers to shoehorn in something they they excluded, because he thinks it looks good. Calls others children, when he's advocating for a feature that is aimed directly at children who want to "look cool" be added. I'm done with this thread, I hope Larian don't add dual wielding because it's useless as a fighting style and only has entertainment value, and guess what, Source Hunters aren't street performers. Have a nice day.
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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