They actually made the fight with Evelyn much easier then it was in the last version of Beta.
They made cultists have only half of health - again. And reduced the numbers of support Evelyn has plus made them appear in a tactically very bad position.
It ended in two turns for me.
Dietmar who?
The point is that there are so many things you can use to your advantage that difficulty is currently only based on how well the players understand the numerous options they actually have.
And how well are they synergizing their team skills and abilities tactically.
Of course, nobody can convince a player who expects to breeze through on the first play that the fault isnt in the game.
Especially after something as laughable as Wasteland beta, which has difficulty that toddlers would laugh at.