Originally Posted by Hiver
They actually made the fight with Evelyn much easier then it was in the last version of Beta.
They made cultists have only half of health - again. And reduced the numbers of support Evelyn has plus made them appear in a tactically very bad position.


It ended in two turns for me.

Dietmar who?


The point is that there are so many things you can use to your advantage that difficulty is currently only based on how well the players understand the numerous options they actually have.

And how well are they synergizing their team skills and abilities tactically.


Of course, nobody can convince a player who expects to breeze through on the first play that the fault isnt in the game.

Especially after something as laughable as Wasteland beta, which has difficulty that toddlers would laugh at.


I found the whole area with Evelyn to be ridiculously easy even on hard. I mean seriously, it wasn't even remotely a challenge and I could have done it without armor and crap weapons.


What I did was setup an ambush point at the doors between the rooms. I placed a warrior with the "attack of opportunity" ability behind the door so that anyone who went through got smacked. I also dragged a large item to make sure the door only allowed a single path through it.

I also placed my pyramid in the room (with stealth) before the fight and used it to send the rogue over stealth to backstab and drop some arrows with various effects before I had them warp back the following turn.

I had my caster drop some oil and put it on fire as soon as the bulk of the NPCs got close to the entry way.

It really was an easy fight.