First, let me premise that if someone at Larian may find the thread title a bit familiar, it's because I already started a discussion very similar on the Steam board /even if in that case it was almost instantly drowned by other threads).
Still, it's a topic I care about, so here we are...
The more I play around with this game, the more I convince myself this is going to be an instant classic.
The one, only, single feature I don't like to *any* degree is the randomized loot.
I really, really don't think it fits this kind of game.
Beside not liking it in general as a mechanic, not even in hack'n slash games, I think it's something that simply fails to reward a player in a commensurate manner in occasion of specific accomplishments.
Sure, finding an overpowered item randomly can be fun for a bit, especially in early game.
But with hand-placed loot for special items, you feel like you've earned it when you find something rare. The developers put it right there because they knew it'd be hard to get, so getting it is very satisfying.
Not to mention how with randomized loot you could keep getting shitty loot even from the most tightly guarded/hidden treasure, if you're unlucky.
Think about those artefacts in Baldur's Gate II and how lame it would be to replace them with randomized rewards that sometime may not even be worth the effort.
On a side note, it's also all sorts of annoying to reload a save game for whatever reason, repeat a battle/re-loot a container just to find entirely different stuff, not just because it's a bit immersion breaking, but also because it opens up the game to some silly exploits (i.e. if you're a OCD freak you can keep reloading before opening a chest until your luck strikes and you find something extremely valuable).
I know for a fact there will be people who disagree with me, but my opinion is:
dear Larian people, for future games/expansions you should definitely consider the idea to switch to properly designed/hand-placed loot for each area, leaving randomness just to the so-called "trash loot".
Last edited by Tuco; 12/07/14 08:54 AM.