I personally would also much, much, much prefer fixed loot in both shops and the game world rather than random (and scaled... ugh) loot, and I know at least a couple other people have been vocal about this on the forums as well. I've also seen a lot of forum posts that have complained about issues (especially re: scaled loot in shops) that would be fixed by the proper non-random loot system you describe. Anyway, I agree with your conclusion:
Originally Posted by Tuco
dear Larian people, for future games/expansions you should definitely consider the idea to switch to properly designed/hand-placed loot for each area, leaving randomness just to the so-called "trash loot".
But as you realize, it's too late to change this for D:OS. Also, I'm not sure whether Larian actually prefers randomized/scaled loot, or simply didn't have the resources to hand-place loot throughout the game world (which would be understandable). Either way, we can always hope for improvement with the next game...