I definitely have to disagree. Maybe a better randomized loot system would be nice, but completely removing it would kill replayability for me. Part of the fun is waiting to see what kind of loot I'm gonna get from those big chests, and if I know what it's gonna be, it's not fun anymore.
For example, on my current playthrough, I opened a barrel after fighting the lighthouse fight, and found a
Beer Mug that never empties.
I thought it was really cool to find that there and made that playthrough unique. If that item was always there, it would be cool the first time, but after that I couldn't care less.
I'm fine with some hand-placed stuff, which there already is, and maybe wouldn't mind if they reduced finding so many magical items everywhere. They could maybe sharpen the randomization curve and encourage better items after the boss fights, but removing randomization altogether would be a pretty big mistake I think.