Originally Posted by messere

it just has to not be full random but piloted someway, leaving some randomness but also having some bounds


They already do to an extent. This is why you normally don't see quality gear in fish racks/barrels, etc... It is also why you tend to see at least some level of quality from chests, and better.

Now if you are saying that the loot should be tailored to your party, well... who decides what you really need or want? What if I was planning on adding some ranged to my character, but was waiting until I came across some gear that would support it? This is why the whole tailored approach is not a good solution in a open skill system game like this.

While I think it would be reasonable to tune the drops to avoid getting empty chests too often, I don't think anything needs to be done to tailor loot for the very reasons I explained.

Last edited by Tanist; 12/07/14 04:55 PM.