Originally Posted by Tanist
Originally Posted by Tuco
Originally Posted by Tanist

As for an unexpected death? What does that have to do with loot? If your party wiped right when you saw an item, well... sorry... you lost the fight, you don't get the prize. /shrug

I'm not sure what you're trying to argue here.
The point isn't that I don't get the loot I wanted if I die.
The point is that with this system I may end not getting that loot when I win, after a reload.


I understand that, I even commented on that aspect.

Can you describe some actual events where this result would occur and can you reason that it would occur at any frequency to warrant a serious objection?

I mean, if this issue has a rare occurrence and that is the basis of support for your complaint, well... I mean... lets be reasonable here, how often is that going to be a problem?


- Both main characters being low on health and suffering from damage-over-time status effects right after a fight concludes and switches to real-time, with the loot still on the ground.

- Failing/forgetting to save between obtaining desired loot and stumbling across a scenario where you need to reload. Could even be as simple as recovering items from a chest and then two steps later stumbling into an unseen trap that wipes out your two main characters.

Probably other scenarios as well. I didn't want to spend more than a second thinking about it.