Well, actually an ideal scenario would be one where you wouldn't just have *a* plate for your warrior, but several different ones, tuned to be slightly considerably different but more or less of equal value, just to suit different builds. And so on for each class.
yes it would be good this way
but like you said its ideal, utopistic
you know devs arent usually good players right?
they would end up putting those item *they* think to be good while probably a good player would want the item with statX+statZ they never thoght of
some randomness solve the problem of having devs thinking of every combination
What really surprise me, every time the itemization topic is argued, are people who try to claim that randomness does incentive "replayability", when in my personal experience it's always been the opposite.
When I think a RPG is good enough to deserve a second playthorugh, the last thing I want is the "thrill" to end up with an entirely different itemization and having to improvise from there, honestly.
well in some game you could build characters based on items, but thanx god this isnt the case
dunno why we are talking about replayability btw