The list is too large, but I'll give a few general hints:
- Even if you have a dagger using rogue, invest 1 point in expert marksman to pick up Doctor/First Aid/Tactical Retreat
Tactical Retreat is superior to Cloak and Dagger as a teleport because it only uses 4 AP
- Bleeding skills are useless
- Weakening skills are alright but secondary, you want knockdown/stun/blind/charm skills as priority
You have to experiment and see what suits your playstyle. Personally here's what I generally do in battle:
1) Summon stuff, retreat till next turn (cause I tend to have low starting AP compared to recovery AP - especially with Glass Cannon talent)
OR
Cast Invisibility! Then wait till I have maximum AP lol
2) Shields up and buffs! (In my playthrough both lone wolves had all 4 elemental shields so they could deal with any situation lol + have backup if one shield fizzles). I normally cast oath of desecration + wildfire + rage + power stance on my primary damage dealing (my two-hander) and then one-hit the most dangerous enemy in the group with flurry. Or I can use my rogue with haste + tactical retreat (it's a teleport skill, and superior to cloak and dagger because of 4AP instead of 6 - worth the 1 ability point for your rogue) and backstab the hell outta him/her/it with 20+ AP in one turn!
3) Kill kill kill! I normally have my rogue/mage CC everything and my tank/mage finishing them off, the summons are not bad too. But you have to think on your feet and deal with different situations, always have a plan B.
That's why I had both characters mages. Now I mentioned stun as the most dangerous CC - it's because unlike knockdown (where you have helping hand to counter as a warrior skill), or other skills (where you have tons of skills/spells to dispel the effects), the only skill that can dispel a stun is Purifying Fire - which not only gets rid of the stun BUT your shields/healing as well leaving them naked and vulnerable.
My plan always go to hell when a character gets stunned. Hence air shield I found essential.
Being frozen or petrified boosts your armor so you can get away with it, but stun... it's a deathdealer
Last edited by Jackal2200; 12/07/14 01:42 PM.