Originally Posted by Tuco

I'm sorry but... What the hell are you talking about?
There are just a bunch of Unique items and most of them aren't even assured drop but they are still tied to random chances to obtain them.


Wow, that's... pretty much the opposite of the truth.
What I like about fixed loot is precisely that offers reliability and well designed and balanced items over compulsive rewarding at every step that trivializes the uniqueness of every encounter and treasure.


This is hilarious. You just mentioned two of the games I replayed the most over 30 years of gaming and you are using the patronizing tone of someone who want to teach me how they played.
You could namedrop even Jagged Alliance 2 as you were on the topic, for even more hilariousness.


Fixed items exist. They are not simply random drops. Maybe you should search a little better.

Your entire response just reeks of a rigid selfish thinker. "This is hilarious", "Wow, That's prrety much the opposite of the truth", "What the hell are you talking about". You use derisive turns of phrase to try and devalue your speaker without utilizing cognitively sound arguments to defend your position. Unfortunate that in 'thirty years' you haven't learned how to be an empathic person. Hence why I was so 'patronizing' towards you: You showed your true colors right from the start. Like everyone that's held this position you have a very rigid way of thinking about games and are obessively, compulsively focused around everything being fixed. Planned. Predetermined.

Just step back and examine the way you think about the game more deeply. Stop looking at the surface of "I DID THIS THING AND I WANT A SUPER SPECIAL REWARD". Look at the -encounter- difficulty as the reward and the loot as the tools that you utilize to achieve the next encounter. Stop expecting everything to be able to be planned and expected and enjoy the fact that a journey is supposed to surprise you. It's supposed to be unpredictable. You're an adventurer dealing with random events...why would every adventure be the same?

You're obsessed with being 'appropriately rewarded for the encounter'. You think that random loot is somehow 'compulsive' but the only people who act compulsively over random loot are OCD mentality types. Most people can accept their rewards and move on. Do you identify every item after it drops too? Imagine a world where you wait till HOURS of gameplay occur before you identify what items you received... a world in which it's not the reward mechanism that you enjoy but the actual game.

Jagged alliance 2 is a terrible representation of emergent narrative gameplay. You didn't even understand why I cited those games and showed yet more of your cognitive failures because you believe every 'tactical squad game' is somehow the same.