Originally Posted by Gyson
I dislike that save-scumming is both possible and rewarding. However, I also feel that the loot system should be improved so that players aren't feeling like they're screwed without save-scumming. I would love to see itemization at a point where players don't even feel like they need save-scumming, and for save-scumming to be removed out of the equation (and not even missed).


The majority of my save scumming could have been removed just by there being a Dye seller in Cyseal who sold unlimited amounts of each color. Don't feel that's the most game breaking of requests~

Also skill books. Once I hit 18 I started save scumming the Emporium on level ups for equipment because I really wanted to min-max. In the desert I save scummed the Spider boss as my mage still had a Lvl 4 Robe as the best find and I found that silly. I did it here and there throughout the game for sure, but majority was definitely shops.

Some of it could have been avoided with less crappy modifiers, and I would definitely prefer there being guaranteed equipment types in certain places. Can still have random, improved, modifiers. Have Loic drop a robe, Diederic a 2HSword, etc. To me just a little addition like that would go a long way to making some bosses/treasure more meaningful. Like, I will probably replay the game eventually, and I won't go out of my way to hunt down the secrets ever again because why bother? They are all but guaranteed to be junk.

Really just don't want to see Rogue armor with +STR ever again, though.

Last edited by DekarTheDragoon; 12/07/14 07:27 PM.