I wish you could go back to read your first reply to me in this very thread, read once again,and then be at *least* a bit ashamed about how you are crying over the fact that I wouldn't be respectful of my interlocutor right now.

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You are being selfish

You didn't actually put any of the benefits of the random loot in: Which shows you are not aware of them.

It speaks to the fact you're either not paying attention or have barely played the game.

Your whole argument has been repeated ad nauseam and every person that posts this garbage has the same problem: They don't have any concept of anyone but themselves.

It's an unfortunate consequence of the last decade of terribly manipulative games you've played...and it's time you stop letting the psychological predations of manipulative game design inform your sensibilities.

. You simply show a shallow, dopamine-high focused approach to game playing that will never reward you properly.

It's a tragic parade of you being pompous, patronizing, judgemental, confrontational and above all ignorant, ridiculously wrong in your assumptions and comically unaware of it.

And then you act surprised and almost outraged when I point how unpleasant can be to interact with you.
And please, let me point that being so verbose and long-winded in making vacuous remarks doesn't make them more grounded in reality.

I.E.
"Oh oh oh, see? Verbiage is the key, sarcastic depreciation, blah blah blah".
Dude, I just pointed I don't care what they wanted to do, I care about the fact I don't think it worked.
And I spent several posts arguing more in detail WHY I think this system "trivializes itemization". Just because you failed to acknowledge them it doesn't mean I must be committed to work full time to offer you a recap at every single reply.

You also didn't make "very detailed arguments" in favour of this system as you are claiming. You ranted, in your usual long-winded way, of tangent arguments like different games and emerging gameplay that hardly relate to the loot system.

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PS: Ultima VII is highly relevant as the non sequential nature of the quests as well as the high interactivity are a huge component of emergent narrative. Interactivity is valuable for reinforcement of a player's connection with his game world.
No, Ultima VII is NOT relevant for two main reasons.
First, I never argued against "the non sequential nature of quests" in D: OS. If anything is one of my favourite things about the game.
Second, Ultima VII didn't have randomized itemization (and actually barely any itemization at all)so your point about the strength of the game's structure fails completely to address and support the claim that randomized loot is an added value for this kind of RPG.




Last edited by Tuco; 12/07/14 09:49 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN