I'm not a fan of the current loot/itemization system. It can create vastly different experiences between two games, and not in a good way. It also clearly encourages and rewards both save-scumming and container hoarding (why open that chest now when you don't really need it, since the contents will scale to your level later on). None of those are good things.
You folks arguing with Tanist should know he'll continue to argue that the loot system is perfectly fine until his dying breath. It's his thing every time the subject comes up. Eventually he'll fall back on the "this is how all Larian games are done, so love it or leave it" line (if he hasn't already). He'll also suggest using a mod to fix any issues you have with the loot system, without actually knowing what that even involves.
Originally Posted by Tanist
Originally Posted by EinTroll
I'm used to being ignored, but... I quote myself and add: VERY much ado about nothing.
I agree, all of this really can be handled via mods. I mean seriously, the game is already out, it is a feature that is already set and has been around with these games since the company began. People have voiced their opinion, the issue is done. Anyone wanting change can put their money where their mouth is and mod it, otherwise all they are doing here is trying to create drama.
Tanist, maybe you'd be interested in (to use your phrase) "putting your money where your mouth is" and showing everyone how to handle this through mods? It just seems like it might be easier and more effective than trying to convince everyone they don't want this every time a thread on the subject pops up.