I dislike that save-scumming is both possible and rewarding. However, I also feel that the loot system should be improved so that players aren't feeling like they're screwed without save-scumming. I would love to see itemization at a point where players don't even feel like they need save-scumming, and for save-scumming to be removed out of the equation (and not even missed).
This sums up my own opinion rather nicely. I haven't save-scummed to get better loot, but I *have* done it to get shopkeepers to sell decent skillbooks and I'm not at all ashamed of it; a varied skill set makes this game infinitely more enjoyable and I think it would be asinine to let a game cheat me out of having fun with its enjoyable features due to bad dice rolls. But between chests, enemy drops, and shops I'll often go long stretches where I sell the treasure I can't use in order to accumulate gold I can't use which, to me, constitutes a flawed loot system.
That's my two cents, and thus have I emptied my pockets of everything left I'm willing to share on the topic. When all's said and done this a minor blemish on an otherwise great game, and I'd rather spend my time playing it than continuing to argue with people who are resolute at best and utterly unpleasant at worst.