Well, if Larian produces proper documentation it might well go a lot faster. Or maybe one of the modders here writes tutorials about the major things... either way, a wiki, syntax scripts for text editors, references for script commands

And just some tutorials how to DO certain things in the editor....

It's a very powerful tool, it probably is simply too powerful, and way too close to the metal. I think what most people expected was an editor that you loaded up, you created your campaign, put a NPC in, had a preference tab with "Dialog | Behavior | Inventory | Scripts | Skills" and click on check-boxes for most important things...

And scripting... well let's just say, the way the editor works makes you realize why time of day and schedules were canceled wink A bit more ease of use features (especially related to script referencing and syntax checks) would have made Larians job a lot easier. But we can't have everything, once tutorials are out and knowledge is not hidden in some random topic, things will get moving.